Creative Director: Jason Lee Elliott
Responsible for the creative vision of the game and project management. Wrote the GDD, Art Style Guide, all dialogue and the story / decision tree, and most other documentation including storyboards. Lead meetings and worked with team to set goals and tasks weekly. Gave feedback / bug reports on final product. Updated the website and twitter account weekly.
Turning design concepts and ideas to code and playable prototype in Unity. Edited/cleaned assets in order to be used properly or more efficiently inside the game engine. Responsible for setting up and keeping GIT versioning repository working.
Responsible for the sound design, the special sound effects design, the dialogue recording and editing, the original music composition, the mixing and the sound application with Fmod sound engine.
Game front-end programming, Game art scene developing in Unity, Camera visual effect and art assets polishing, 3D modeller, 2D assets assistant, Logo design, Trailer and Splash Screen video editing, Website assistant editing, Presentation Slide artist.
3D modeller, UV layout for proper texturing, 2D paper puppet animation using After Effects. Defined Mudbox pipeline and workflow for this project. Cleaned and revised all final 3D assets for efficient use in the Unity engine.
Responsible for 2D art, draw 2D assets of the game and paint textures for 3D modelling in Mudbox, design the characters in different view. Drew the team pictures here too!