My personal goal for this project is to be involved in a game professional workflow for the first time. This way I could be able to learn how to optimize 3D models for their use inside a game engine. My objective is to create with my team a fully playable prototype that can be used as portfolio and as a possible commercialization artefact.
After working as a next generation modeller in this project, I was fond of the experience and I learned useful technical information to enhance my abilities for future video game working pipelines. I would like to be involved as an artist or technical artist in video game or visual effects projects in the future; that would help me decide a more specific area of interest to focus my skills.